
Project
-
PAPR Welding Helmet
Year
-
2025
Year
-
CGI Cinematic — Personal Project
A CGI music cinematic set in medieval times — not about the glory of war, but the silence that follows it.
Snow Remembers Everything captures small glimpses of a world after battle: the stillness, the weight, the loneliness of survival. What began as a series of concept paintings grew into a fully realized short film, built through a custom pipeline developed over years of experimentation.
Music Cinematic with Unreal Engine
-
Snow Remembers Everything
Snow Remembers Everything reflects on the loneliness of survival and the weight a soldier carries after the battle is won. Snow, in its stillness, becomes both witness and memory — covering the fallen, yet never forgetting.

















Origin
-
Painting to cinematic
There are stories behind this project that never made it into the final cut — but they still belong to it. These paintings continue where the song ends, and fill the silence in between.
The project began as paintings before it became a cinematic. These artworks are not preliminary sketches — they are part of the story itself.




The pipeline
-
Behind the Scenes
Over the years I've built my own workflow through trial, error, and experimentation across different tools. It doesn't follow a single industry standard — but every stage contributes something to the final result, and the output speaks for itself.
Most of the assembly, texturing, and animation is handled in Blender, then transferred to Unreal Engine via USD for a seamless scene handoff. Texturing is finalized in Unreal. Animation sequences run through Sequencer and render via Movie Render Queue.
Niagara simulations handle all particle and environmental effects — pushed as far as possible without exhausting GPU performance. Final compositing and color grading in After Effects and DaVinci Resolve, with Dehancer film emulation bringing the final look together.

Credits
-
Snow Remembers Everything
Created by - Jitendra Kakade
Produced by - ARC. Studio
Art Direction & Design - Jitendra Kakade
Animation & Environment - Unreal Engine 5.6
Modeling - Blender 3D
Assets - Big Medium Small, Quixel Megascan
Final Compositing - After Effects
Film Emulation - Dehancer Pro
Color Grade - DaVinci Resolve
Rendering - Sequencer


This project was developed at ARC Studio — a multidisciplinary space dedicated to exploring Industrial Design, CGI, and 3D visualization.
Looking ahead, ARC Studio will continue to expand into collaborative work across CGI and product design.


